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anyway, i don't think it projects far enough it's just part of the esplanade.

Just a nice spot to sit and watch the ocean drifting off into infinity.

* the water is a thick grassy texture from Quixel, with the roughness set to 0%, increased hue and decreased saturation
* the water is also a flat plane with a noise texture producing displacement on the material
* bench is from CGAxis
* the jetty/pier is a cube with a slight bevel, texture from Quixel again
* the skymap is a HDRI from HDRI Haven (CC0 licensing! rad!)
* i didn't like seeing stuff on the horizon from the skymap so I tilted it about 27° and then used a mixed shader attached to a blender default sky texture to add more realism.

sitting here with you on the jetty at the end of the world should have been romantic but even then you spent all that time arguing that it was probably a pier.

sitting here with you on the jetty at the end of the world should have been romantic but even then you spent all that time arguing that it was probably a pier.

Another view of the workspace with rendering turned on to show the ocean and the skybox.

Another view of the workspace with rendering turned on to show the ocean and the skybox.