Just a nice spot to sit and watch the ocean drifting off into infinity.
* the water is a thick grassy texture from Quixel, with the roughness set to 0%, increased hue and decreased saturation
* the water is also a flat plane with a noise texture producing displacement on the material
* bench is from CGAxis
* the jetty/pier is a cube with a slight bevel, texture from Quixel again
* the skymap is a HDRI from HDRI Haven (CC0 licensing! rad!)
* i didn't like seeing stuff on the horizon from the skymap so I tilted it about 27° and then used a mixed shader attached to a blender default sky texture to add more realism.