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Knowledgeable Icosahedron

Last day of the 2020 (assuming no sudden time shenanigans) and wanted to do something glowy and bright.

Used a CGAxis HDRI for the sky, a Quixel rock floor texture with zero roughness for the "water", a cloud made from various voronoi/noise textures applied to it's displacement and density, an icosahedron with a wireframe modifier, and a very bright spotlight (~20,000W?) pointing at the cloud.

not all progress is linear. often we take steps backwards in order to run up and leap over obstacles.

not all progress is linear. often we take steps backwards in order to run up and leap over obstacles.