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it spoke in memories; warm beaches and laughing in the surf

A vapourwave-inspired piece developed as part of my learning and testing skills in Blender.

Details:
* Rendered in Cycles
* The water is an 8k grass texture from Quixel on a perfectly flat plane with the roughness set to 0 and the normal map set to 50 strength.
* The water plane is also on a ~4.5° angle so it covers up some defects on the horizon. The camera is similarly angled further up to hide this.
* The sky is a CGAxis HDRI environment map
* The glowing wireframe is a default blender cube with the "Wireframe" modifier and an emission shader
* The cloud is a cube with a super complex volume material I learned from a YouTube video and I'm still trying to understand all the knobs/dials/components.
* In the compositing phase I added a glare node set to "Fog Glow" to make the wireframe cube stand out a bit nicer.

whether it was the cloud or the cube that encased it that spoke to our minds was of no importance, what mattered was the message it imparted: it would be okay in the end.

whether it was the cloud or the cube that encased it that spoke to our minds was of no importance, what mattered was the message it imparted: it would be okay in the end.