A vapourwave-inspired piece developed as part of my learning and testing skills in Blender.
Details:
* Rendered in Cycles
* The water is an 8k grass texture from Quixel on a perfectly flat plane with the roughness set to 0 and the normal map set to 50 strength.
* The water plane is also on a ~4.5° angle so it covers up some defects on the horizon. The camera is similarly angled further up to hide this.
* The sky is a CGAxis HDRI environment map
* The glowing wireframe is a default blender cube with the "Wireframe" modifier and an emission shader
* The cloud is a cube with a super complex volume material I learned from a YouTube video and I'm still trying to understand all the knobs/dials/components.
* In the compositing phase I added a glare node set to "Fog Glow" to make the wireframe cube stand out a bit nicer.